Homophones from Tynker’s Hour of Code

Description

ACTIVITY DETAILS

You’ll follow step-by-step instructions to animate an interactive story with a lot of homophones in it! Each time a character says a word that is a homophone, ask the player which homophone is the correct word for that context. The player better know their homophones, or else the dialog won’t make any sense!

TEACHER NOTES

In this STEM project, students will apply what they know about homophones to create an animated storytelling project. Throughout the story, the user will need to choose between two or more homophones to fill in the blank in a line of dialog. The story can’t go on until they choose the correct homophone!

Pricing

Plan Price Details
Homophones from Tynker's Hour of Code Free Free for use.

Reviews

Shelves