Homophones from Tynker’s Hour of Code
You’ll follow step-by-step instructions to animate an interactive story with a lot of homophones in it! Each time a character says a word that is a homophone, ask the player which homophone is the correct word for that context. The player better know their homophones, or else the dialog won’t make any sense!
In this STEM project, students will apply what they know about homophones to create an animated storytelling project. Throughout the story, the user will need to choose between two or more homophones to fill in the blank in a line of dialog. The story can’t go on until they choose the correct homophone!
|Homophones from Tynker's Hour of Code||Free||Free for use.|